Star trek - Dark Future
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Star trek - Dark Future

A forum for a PBeM in an alternative dark future of the star trek universe. Loosely based on the Birth of the federation computer game
 
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» Game changes!
Doing our own turn sheets Icon_minitimeMon Apr 02, 2012 11:02 pm by Argel Tal

» New turn sheet template
Doing our own turn sheets Icon_minitimeSun Apr 01, 2012 6:26 pm by Q

» Modifications to the game
Doing our own turn sheets Icon_minitimeSun Apr 01, 2012 6:20 pm by Q

» Turn 18 - Stardate 2267 *Pending changes to game*
Doing our own turn sheets Icon_minitimeSat Mar 31, 2012 7:35 pm by Argel Tal

» STAR TREK ONLINE
Doing our own turn sheets Icon_minitimeTue Mar 27, 2012 8:39 pm by Argel Tal

» The Fate of the Vulcan High Command
Doing our own turn sheets Icon_minitimeWed Mar 14, 2012 11:03 pm by Argel Tal

» The fate of Star Trek: Dark future
Doing our own turn sheets Icon_minitimeTue Mar 13, 2012 9:58 pm by Argel Tal

» bollocks and bollocks
Doing our own turn sheets Icon_minitimeTue Mar 13, 2012 12:32 am by Argel Tal

» Known Alpha Quadrant Map - Stardate 2264 (turn 15 - 19)
Doing our own turn sheets Icon_minitimeMon Mar 12, 2012 7:23 am by Q

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 Doing our own turn sheets

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Constantine
Petty Officer Second Class
Constantine


Posts : 45
Join date : 2011-09-15

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PostSubject: Doing our own turn sheets   Doing our own turn sheets Icon_minitimeWed Feb 08, 2012 2:40 am

Is it worth us doing our own turns sheets on whats expected to happen? It would save on time for Q, and I think we're all a trust worthy bunch. Perhaps Q could pick a few or one at random each week, and if theres any major mistakes, something bad happens as some divine retribution?
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Grand Nagus Ramark
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Grand Nagus Ramark


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Join date : 2011-08-30

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PostSubject: Re: Doing our own turn sheets   Doing our own turn sheets Icon_minitimeWed Feb 08, 2012 11:27 am

We could definately do some parts of the turn, stuff that will automatically happen etc. The best way would be to put what you expect the results to be and Q could then quickly check it? Definately worth considering, to be honest I think its ship movement, map updating and combat that takes him lots fo time.
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Q
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Q


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Join date : 2011-08-29
Age : 49
Location : manchester, uk

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PostSubject: Re: Doing our own turn sheets   Doing our own turn sheets Icon_minitimeThu Feb 09, 2012 5:32 am

Ship movement wont be a problem for me now.

Map updating is going to be much easier with no trade routes and green/yellow/red ranges that need updating and shifting around all the time.

In terms of Updating your own turn sheets...

If you state at the end of your turn summary what resources you are expecting to have spent and how much you should have for the new turn that would help me alot, however if you don't that's OK, because i know some of you don't work out exactly what you can and cannot afford when handing turns in, which is totally fine.

Other stuff im fine with you updating yourself too, Trade route changes etc Even jazzing up your turn sheet (which is something i really need to work on)

Some stuff you have to be careful with as other players or NPCs actions could affect, new systems, ship locations, ship damage.
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Argel Tal
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Argel Tal


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Join date : 2011-11-11

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PostSubject: Re: Doing our own turn sheets   Doing our own turn sheets Icon_minitimeThu Feb 09, 2012 5:58 am

guess i could get my calculator out....hmmph, just glad to have you back chief Razz
oh and what server issues do we have , pretty sure i can get space for free
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Q
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Q


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PostSubject: Re: Doing our own turn sheets   Doing our own turn sheets Icon_minitimeThu Feb 09, 2012 6:45 am

Calculation of turn orders can be left strictly to the omnipotent Q if you wish i dont mind, its not that time consuming if the orders are simple.

As for server space, the Grand Nagus is the one to speak too about that, he was hosting the link to the big map links until it went down, also hes working on some software to help with calculating space combat.
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» Initiative Turn submission - turn 13 (Stardate 2262)
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» Turn 2 Updates

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