Star trek - Dark Future
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Star trek - Dark Future

A forum for a PBeM in an alternative dark future of the star trek universe. Loosely based on the Birth of the federation computer game
 
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» Game changes!
New ships and ship experience. Icon_minitimeMon Apr 02, 2012 11:02 pm by Argel Tal

» New turn sheet template
New ships and ship experience. Icon_minitimeSun Apr 01, 2012 6:26 pm by Q

» Modifications to the game
New ships and ship experience. Icon_minitimeSun Apr 01, 2012 6:20 pm by Q

» Turn 18 - Stardate 2267 *Pending changes to game*
New ships and ship experience. Icon_minitimeSat Mar 31, 2012 7:35 pm by Argel Tal

» STAR TREK ONLINE
New ships and ship experience. Icon_minitimeTue Mar 27, 2012 8:39 pm by Argel Tal

» The Fate of the Vulcan High Command
New ships and ship experience. Icon_minitimeWed Mar 14, 2012 11:03 pm by Argel Tal

» The fate of Star Trek: Dark future
New ships and ship experience. Icon_minitimeTue Mar 13, 2012 9:58 pm by Argel Tal

» bollocks and bollocks
New ships and ship experience. Icon_minitimeTue Mar 13, 2012 12:32 am by Argel Tal

» Known Alpha Quadrant Map - Stardate 2264 (turn 15 - 19)
New ships and ship experience. Icon_minitimeMon Mar 12, 2012 7:23 am by Q

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 New ships and ship experience.

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Q
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Q


Posts : 243
Join date : 2011-08-29
Age : 49
Location : manchester, uk

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New ships and ship experience. Empty
PostSubject: New ships and ship experience.   New ships and ship experience. Icon_minitimeFri Jan 27, 2012 5:20 am

Constantine wrote:
Maybe any good ideas could be opened in a new post to be explored. I'm curious about how customisable the new combat could be on the program thing. Also does it take training/experience into account?

I was going to scrap xp, but upon reflection, i am able to skin ships any way i see fit.

I unfortunately cannot scale up a ship powers as their all set to a default level. However i can reskin them.

This means what would appear to be a star fleet frigate which has gained experience could in fact be upgraded to a more powerful vessel, yet retain the look of the original vessel.

As for programability, that's still a work in progress, gonna try and pin that down tonight to have added effects, warping in and cloaking... damn thing wont let me cloak anyone... grrr
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Argel Tal
Senior Chief Petty Officer
Argel Tal


Posts : 109
Join date : 2011-11-11

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PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitimeFri Jan 27, 2012 7:51 pm

aha then you can do self descruct? lets let all romulan battles end in alien ships exploding for no visible reason and then blame the damn romulans
there's an idea
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Argel Tal
Senior Chief Petty Officer
Argel Tal


Posts : 109
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PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitimeSat Jan 28, 2012 5:58 am

oh yer just noticed johns online, pfft still too ill to type? klingons....(loves really)

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Constantine
Petty Officer Second Class
Constantine


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PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitimeSat Jan 28, 2012 6:34 am

I think upscaling would make it too complicated. Shame as I like the idea of experience.
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Q
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PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitimeSat Jan 28, 2012 6:53 am

Upscaling a vessel and keeping the look of the original vessel is possible. It means a lot of paperwork though. Still contemplating it.

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Q
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Q


Posts : 243
Join date : 2011-08-29
Age : 49
Location : manchester, uk

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Age:

New ships and ship experience. Empty
PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitimeTue Feb 07, 2012 5:11 am

I imagine much to the joy of everyone we will be keeping the statsitics for the vessels you have and the experience system we have in place.

one exception will be speed of ships, this is now designated as combat speed and only of use in space battles.
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Constantine
Petty Officer Second Class
Constantine


Posts : 45
Join date : 2011-09-15

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PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitimeTue Feb 07, 2012 9:57 pm

I still think we're going to have to come up with something different. I suspect it will be unmanageable soon.
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Grand Nagus Ramark
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Grand Nagus Ramark


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PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitimeTue Feb 07, 2012 11:41 pm

It should be something very simple to code, I just need to find some time and a better webstie host!
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PostSubject: Re: New ships and ship experience.   New ships and ship experience. Icon_minitime

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 Similar topics
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» new ships....
» Star ships and Combat
» Ship Upgrades
» Ship Movement
» Ship Experience

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