Star trek - Dark Future

A forum for a PBeM in an alternative dark future of the star trek universe. Loosely based on the Birth of the federation computer game
 
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» Game changes!
Mon Apr 02, 2012 11:02 pm by Argel Tal

» New turn sheet template
Sun Apr 01, 2012 6:26 pm by Q

» Modifications to the game
Sun Apr 01, 2012 6:20 pm by Q

» Turn 18 - Stardate 2267 *Pending changes to game*
Sat Mar 31, 2012 7:35 pm by Argel Tal

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 Modifications to the game

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PostSubject: Re: Modifications to the game   Sat Oct 29, 2011 10:58 pm

UPDATE: ALLIANCE Treaty modification:

At the moment this treaty in which you can only have on two empires in a full alliance doesn't really do anything special so...
Two empires joined in an Alliance treaty can if they so choose, pool their Intel strength and defense into one lump sum. This is then adjusted as both parties see fit, however both parties must agree on its use or its sits on 100% internal defense as the alliance bickers among itself and choas reigns. Any structures giving a Bonus to Intel for either empire will only produce half the bonus as a result, but will provide the halved bonus to both Empires.
Another bonus of having a Full Galactic Alliance is that if both players agree they can nominate a Mk1 ship type they both own of the same category and create a Hybrid version, with both empires researching this vessel together. These Hybrid vessel once researched can only be built by the Alliance and will only be able to be built while the Alliance remains in play, if the Alliance breaks then any partial production of said vessels is lost and no further Hybrids can be created again until the alliance is reformed. The reason for this is because technology and expertise from both empires are required to create them.

UPDATE: First contact and forming treaties.

First contact allowing empires to form treaties with each other now only requires that your borders are touching one another, two vessels from differing empires meet in a sector or a scout vessel spots another empires vessel in an adjacent sector.

UPDATE: New Treaty (Membership)

A new Treaty in which a race can agree to join together under one unified banner. This is then further enhanced by the same rules as a affiliation, however there is one glowing difference. Any number of empires can engage in this membership treaty. The main difference between this treaty and the Affiliation Treaty is that all members must agree to all treaty actions. So some dialogue between the members of this treaty is needed before one can be issued and all members must approve any treaty in their turn submission at the same time. Should anyone not agree then they simply need not place the appropriate order on their turn submission. The fall out of this is that if all parties do not agree and submit the correct treaty on submission of current turn then the treaty fails.
Also all existing treaties within the membership to external empires must be honored by all those within the membership, i.e. no attacking the external member or violating its space.
(this is a little bit of a strange treaty so if you think perhaps it does not make sense let me know)

UPDATE: Affiliation Treaty

You may only have 1 empire as an affilate at any one time, in the same way as a Full Alliance can only have 2 members.
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PostSubject: Re: Modifications to the game   Mon Oct 31, 2011 5:05 am

UPDATE: New order added to rules:

Diplomatic Contact: This order allows an empire that has met two races to formally introduce them to each other if they have not gained first contact in the usual methods. Each participating race must do the order in the same turn for it to be successful. Failure on any parties side can have dire roleplay implications as it would be seen as an insult.
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PostSubject: Re: Modifications to the game   Wed Nov 02, 2011 7:00 am

UPDATE: New Order added to Rules section

Hostile Annexation (enter system cordinates) with (name Strike Cruiser)

This action will only work if a sector has no planets or outposts/starbases in it. You will need a Strike Cruiser class vessel in the sector to do this, this is a full action so a Strike cruiser vessel would need to move to that sector and then begin the Hostile Annexation. Then a countdown would begin, the Strike Cruiser needs to survive for 2 full turns at the end of which if it has not been removed then the system belongs to you. Of course this is only going to work if you have an adjoining system under your control.

UPDATE: Gorn Player has indicated that he may be leaving the game for a while, he is thus offering up his Empire as available, but will continue playing for as long as he can.
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PostSubject: Re: Modifications to the game   Thu Nov 03, 2011 7:47 am

UPDATE: Slight modification to the standard ANNEX rule.
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PostSubject: Re: Modifications to the game   Thu Nov 03, 2011 6:46 pm

UPDATE: Romulan Star Empire and Nausicaan Privateers now available.
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PostSubject: Re: Modifications to the game   Sun Nov 06, 2011 12:29 am

UPDATE: Vulcan player has taken over the Romulan Star Empire. Vulcans now available.


Last edited by Q on Mon Nov 21, 2011 9:01 am; edited 1 time in total
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PostSubject: Re: Modifications to the game   Mon Nov 07, 2011 12:06 am

UPDATE: Command cruiser: This classification of vessels will not be restricted by the range given by shipyards, outposts or a Starbase. They have the ability to go beyond this and travel anywhere they like. In addition they can take other vessels with them, in affect acting as a mobile shipyard, however all accompanying vessels must stay in the same sector as the Command Cruiser once they leave there own territory. Beware that if your Command vessel is destroyed then any accompanying ships that survive such an incident will be stranded.

UPDATE: I will be controlling Non played races on the forum, so dont be surprised when you see new profiles appearing, they will have NPC next to there name so you know that they are not player controlled. Expect some new faces on Serenity Station...

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PostSubject: Re: Modifications to the game   Tue Nov 08, 2011 7:21 am

UPDATE: Definition of how Intelligence structures work now defined and placed within the RULES section of the forum.
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PostSubject: Re: Modifications to the game   Wed Nov 09, 2011 6:15 am

UPDATE: membership treaty has been removed from the actions list. I am sure you can do stuff like this action between you through role play. Smile

UPDATE: Military Affiliation rules relaxed, you may have as many of these as you see fit.

UPDATE: Bonus credits for colonizing systems only applies to the first 3 planets you colonize, if you have not received any of these and i suspect many of you have not please email me after checking your past turn results and Q will reward you for your diligence.

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PostSubject: Re: Modifications to the game   Mon Nov 14, 2011 7:07 am

UPDATE: Minor change to the wording in the role playing section under 'Role playing in the Dark Future.'

UPDATE: Introduction of the Gamma Quadrant. Star map soon to be uploaded but the location and power of the dominion will be hidden until first contact. 4 new playable races will become available within the Gamma Quadrant very soon. Dont think that the Dominion are sitting idle though... same goes for many of the other great foes of the alpha quadrant... *evil grin*


Last edited by Q on Wed Nov 16, 2011 5:57 am; edited 1 time in total
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PostSubject: Re: Modifications to the game   Wed Nov 16, 2011 5:56 am

UPDATE: Military structures that allow you to train ships on your home world have an added bonus: Any ships that are constructed on the home world with such a structure will start the ships experience level at Regular rather than green.

UPDATE: Refitting a ship from Mk1 to Mk2 is now done with a new order known as REFIT, this and the rules that govern this can be found in the rules section of the forum.

UPDATE: A new order known as SCRAP has now been added to the rules section of the forum, this allows you to scrap ships or structures for half its original cost in credits.
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PostSubject: Re: Modifications to the game   Mon Nov 21, 2011 5:48 am

UPDATE: Shipyards can now only construct 1 ship of any type available per population level of the planet it resides on per turn. This has been updated on the rules forum under the Build Shipyard.

UPDATE: Added news article to news for stardate 2258.
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PostSubject: Re: Modifications to the game   Wed Nov 23, 2011 7:21 am

UPDATE: Alpha Quadrant map for stardate 2258 - turn 9 updated due to late turn entry of the Cardassian Union.

UPDATE: Classification of vessels and there general abilities has now been described under the rules section and 'starships and combat'
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PostSubject: Re: Modifications to the game   Sat Nov 26, 2011 12:36 am

UPDATE: The Cardassian Union is now available to play. Sad
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PostSubject: Re: Modifications to the game   Tue Nov 29, 2011 4:55 am

UPDATE: Romulan player is having trouble with his email address, should you wish to contact him he has created another which can be found under the list of available races... which we still have many *sighs* Smile
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PostSubject: Re: Modifications to the game   Sun Dec 04, 2011 10:48 pm

UPDATE: The star map on the navigation bar is now working.
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PostSubject: Re: Modifications to the game   Tue Dec 06, 2011 7:53 pm

UPDATE: Turns are becoming more complicated for me so i have decided to streamline the whole process, As a result each turn will allow a player to do the following:

Unlimited Free Actions (will be defined under Rules section)

3 Main Actions per turn.

3 Movement actions per turn. (a fleet of ships moving as one would be 1 movement action)

1 Intel action per round

1 Diplomacy action per round

Ill go into more detail about this under the rules section.
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PostSubject: Re: Modifications to the game   Thu Dec 08, 2011 6:16 pm

UPDATE: All Actions reorganized and classified into STANDARD, FREE, INTEL, DIPLOMACY and MOVEMENT actions.

UPDATE: New turn submission sheet and rules governing this now implemented on the forum.

UPDATE: Wording of 'UPDATED - Turn Sheet and order processing' forum updated to make more sense with new layout and rules for game

UPDATE: Wording and rules of some actions have changed within the rules section again, some Free actions you may also notice can also be attempted as a Standard action as well.
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PostSubject: Re: Modifications to the game   Wed Dec 14, 2011 5:47 am

UPDATE: Form Fleet Action has been modified slightly.
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PostSubject: Re: Modifications to the game   Fri Dec 30, 2011 4:25 am

UPDATE: After some thought and long term game calculations Ferengi smuggling trade routes can be raided. However this can only be done within the ferengi system sectors along the trade route or at its origin, for now.

UPDATE: Train/Muster Ground Troops is now a Free and a Standard action.

UPDATE: Break Treaty/Pact action added to Diplomatic actions.

UPDATE: New structures for major races being designed, nothing finalised yet, maybe even some for the minor races...
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PostSubject: Re: Modifications to the game   Tue Jan 03, 2012 4:09 am

UPDATE: Create Trade routes action modified, you can now set upto 3 trade routes with each action used for this.

UPDATE: Updated map turn 13 on News/events section. Main logo map on header bar will be up shortly too. New races added to map.

UPDATE: Changed the formula for Military Strength ratings, Ranking sidebar updated, some of you have equal ratings at the moment, thus the reason for the same number against the rankings.


Last edited by Q on Tue Jan 03, 2012 6:58 am; edited 3 times in total (Reason for editing : added updated map info)
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PostSubject: Re: Modifications to the game   Thu Jan 12, 2012 5:14 am

UPDATE: New action added 'Bribe/Tribute to minor race' description of minor races and how this works also described in detail on the Rules section under a seperate thread.

UPDATE: Intel update; Espionage or Sabotage used to help an occupied planet by enemies will have a standard espionage bonus to any such attempts as the occupied planet is trying to help.

UPDATE: New player Joined: The Cardassian Union bounce

UPDATE: Update to Creating ground troops action, creating troops on occupied planets costs double than on your own home systems.

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PostSubject: Re: Modifications to the game   Fri Jan 13, 2012 7:13 am

UPDATE: Unique structures altered slightly. Current players will recieve email shortly with changes.

UPDATE: EMPIRE ACTIONS added to the Rules section of the forum.
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PostSubject: Re: Modifications to the game   Thu Feb 09, 2012 6:53 am

UPDATE: A few changes to the rulings on multiple Movement actions.
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PostSubject: Re: Modifications to the game   Fri Feb 10, 2012 7:21 am

UPDATE: Internal trade routes are no longer allowed.
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