Star trek - Dark Future
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Star trek - Dark Future

A forum for a PBeM in an alternative dark future of the star trek universe. Loosely based on the Birth of the federation computer game
 
HomeSearchLatest imagesRegisterLog inAlpha Quadrant Map Gamma Quadrant Map (coming soon)
RP Rating
Latest topics
» Game changes!
Intelligence(INTEL) and how it works Icon_minitimeMon Apr 02, 2012 11:02 pm by Argel Tal

» New turn sheet template
Intelligence(INTEL) and how it works Icon_minitimeSun Apr 01, 2012 6:26 pm by Q

» Modifications to the game
Intelligence(INTEL) and how it works Icon_minitimeSun Apr 01, 2012 6:20 pm by Q

» Turn 18 - Stardate 2267 *Pending changes to game*
Intelligence(INTEL) and how it works Icon_minitimeSat Mar 31, 2012 7:35 pm by Argel Tal

» STAR TREK ONLINE
Intelligence(INTEL) and how it works Icon_minitimeTue Mar 27, 2012 8:39 pm by Argel Tal

» The Fate of the Vulcan High Command
Intelligence(INTEL) and how it works Icon_minitimeWed Mar 14, 2012 11:03 pm by Argel Tal

» The fate of Star Trek: Dark future
Intelligence(INTEL) and how it works Icon_minitimeTue Mar 13, 2012 9:58 pm by Argel Tal

» bollocks and bollocks
Intelligence(INTEL) and how it works Icon_minitimeTue Mar 13, 2012 12:32 am by Argel Tal

» Known Alpha Quadrant Map - Stardate 2264 (turn 15 - 19)
Intelligence(INTEL) and how it works Icon_minitimeMon Mar 12, 2012 7:23 am by Q

Affiliates

Total Drama Website - Directory of the Best Role-Play Sites

Aeterna Roma
March 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031
CalendarCalendar
Social bookmarking
Social bookmarking reddit      

Bookmark and share the address of Star trek - Dark Future on your social bookmarking website

 

 Intelligence(INTEL) and how it works

Go down 
AuthorMessage
Q
Admin
Q


Posts : 243
Join date : 2011-08-29
Age : 49
Location : manchester, uk

Character sheet
Name::
Age:

Intelligence(INTEL) and how it works Empty
PostSubject: Intelligence(INTEL) and how it works   Intelligence(INTEL) and how it works Icon_minitimeTue Nov 08, 2011 7:10 am

As you may have all noticed you all have something called INTEL, something that has until this time been pretty much useless or ignored, no longer...

You each possess an intelligence division with an appropriate amount of points assigned to it as you do have with research or production. The more points of intelligence you possess the better equipped you are to defend, spy or sabotage with your INTEL. having said this we naturally have 3 uses for INTEL strength, the first

INTERNAL SECURITY: Placing a percentage of your points on this protects you from Espionage and Sabotage.

ESPIONAGE: Placing a percentage of your INTEL strength here will allow you to gain knowledge of your opponent, examples include what they are researching, building, even locations of ships or fleets or intercepted transmissions between players privately... it can be anything information related and it will be random... unless you specify otherwise. This is were it gets a little more interesting, should you wish to do something major like blow up a shipyard or other structure, steal a vessel, frame a enemy commander or leader, kill of part of a planets population with nukes or virus bombs etc etc then this is were espionage begins to shine. Coming up with an elaborate espionage action setting up a future Sabotage from the ideas i listed or anything you can think off will grant a bonus to the eventual sabotage result, for each further espionage relating to this future sabotage action will grant more bonuses to its attempt. so if you come up with elaborate espionage actions for 2 turns and are successful this will grant two bonuses to the result when you try the sabotage. Should you fail at a espionage then your plan falls apart and you lose all bonuses you may have stacked against your foe. Hope this is making sense so far...

SABOTAGE: The mother of all INTEL, this when successful can cause mass devastation against planets killing population or destroying structures, blowing up vessels or even stealing them, this action can also steal credits or research points for yourself... With the aid of elaborate espionage actions used successfully before a sabotage this grants a bonus as explained earlier, with multiple espionages stacking the bonus further, but 1 failure loses all espionage bonuses to the sabotage action as explained earlier.

HOW DOES IT WORK: Good question! Even espionage say 1000 espionage/saboatge vs Internal Defense 1000 would mean you have a 50% chance of being successful in your action. There is however a chance that you will be detected which is 10% of the failure chance. So if you have 50% chance of being successful based on the scores above and Q roles his mythical dice and roles 96% or higher your action have been discovered. On the plus side, should you succeed by the same margin 01-05% (based on above calculation) you succeed so well your hand in this affair is not detected as normal and you may blame another empire...

Of course if someone has higher INTEL strength against your own the margin or success and failure will adjust accordingly.



Any questions please post below and ill explain further. Smile
Back to top Go down
https://darkfuture.forumotion.co.uk
Q
Admin
Q


Posts : 243
Join date : 2011-08-29
Age : 49
Location : manchester, uk

Character sheet
Name::
Age:

Intelligence(INTEL) and how it works Empty
PostSubject: Additional Rule - Occupied systems   Intelligence(INTEL) and how it works Icon_minitimeThu Jan 12, 2012 6:12 am

If you attempt espionage or sabotage actions aimed at helping an occupied system in any way you gain a one standard espionage bonus to the attempt.
Back to top Go down
https://darkfuture.forumotion.co.uk
 
Intelligence(INTEL) and how it works
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Star trek - Dark Future :: Rules :: Rules-
Jump to: